![]() I unfortunately can't share screenshots or assets because of NDA. Additionally, pixel depth offset seems to just mess up my hair model and expose the bald scalp underneath even with low values instead of creating the organic hair card intersections advertised. Copying the sample material only got me vague indistinct shadows and barely any self-shadowing or occlusion at all, total lack of a sense of depth and volume. I also really need to know if there is a specific map lighting or model setting configuration needed to get the proper shadow mapping showcased in the preview videos. Since the material is really performance heavy, it would be great to know how to make the most bang for our buck with it. ![]() I could see in the hair feature preview video that the Backlit feature, which has been assumed broken, was being used with some kind of a specific parameter configuration beyond just plugging in a Scalar value, for example. ![]() What is the ETA on exhaustive official documentation on the hair material's specifics and best practices (model and texture) for achieving Paragon-grade results? The content example material isn't sufficient enough for genuinely understanding how to work with it for the best visual outcome. ![]()
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